"Multi-point suspension sensing" video game: touch operation is no longer difficult


Most of the Android mobile games are not very successful in the migration to smart TV games. The reason can be summarized as follows: They are based on the touch screen and the game control. Of course, there are also a lot of mobile games that can use the handle, but the premise is that it is necessary to carry out deep customization or button mapping optimization for the handle operation, and not all mobile games can support the handle to operate. The use of a mobile phone or tablet as a solution to the handle is also faced with a difficult experience. The player has to look down from time to time to avoid mistakes or strange areas.


Recently, an Israeli company launched a ZRRO crowdfunding project at Kickstarter, claiming that the video game's large screen brings a touchscreen gaming experience. The technology called zTouch uses multi-point suspension sensing technology.
The ZRRO product consists of two parts: a handle device that is different from a traditional handle, and an Android host device equipped with an Android 4.4 Kitkat system. In terms of configuration can be comparable to most of the existing box equipment, with 2.0 clocked four-core chip, 2G of memory and 16G of storage space, maximum support for 32G expansion. Of course, the biggest selling point of this ZRRO product is not the box itself, but the matching handle controller: if you place your finger on the controller's touchpad, your finger's position will be instantly displayed on the TV screen. It allows you to stay focused on the big screen without having to look down at your phone or tablet anytime.


Compared with other Android game console devices, ZRRO clearly has a great advantage - it is a massive amount of game content, because ZRRO does not need to operate from the mobile terminal to the TV with this multi-point suspension sensing technology. On the adaptation and optimization, but the touch screen experience is seamlessly "ported" to the TV screen.

But is this necessarily a good thing?


We know that video games are a fixed game scene, so the games that exist for the big screens of television must be the most basic needs. Mobile games based on touch operations have been proven to be the perfect match on mobile devices. A game that can be played on mobiles and flat panels is based on the obvious reason that it is “more intense to play on the big screen”. It is thin. It can only be said that due to the large number of mobile game games in the current smart TV game market, it is necessary to reflect the way the touch operation is reflected in the operating scenario of the video game with a better experience. From a point of view, ZRRO's multi-point suspension sensing technology can exert its value, and can further drive more mobile games to TV games.

In fact, if you hover your finger on the touchpad of ZRRO's controller, there is also the problem that there is no touch on the physical keys. Since there is no actual touch and you press a certain key, you will inevitably suffer from acid fatigue. . Perhaps for games such as sliding screens, tapping and other lightweight operations (such as the Fruit Ninja), ZRRO can work perfectly, but when it comes to complex operations that require a lot of keystrokes (such as GTA San Andres), the fingers float because Lack of sense of direction, lack of mastery of slipping can lead to many frustrating problems.

The ZRRO crowdfunding project currently on Kickstarter is very close to the $200,000 target fundraising. It is unclear whether or not the use of multi-point suspension sensing technology in future video games will revolutionize things, but at least this is a very good start and selling point.

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