Alliance Cloud Moves Soft 360-degree VR Experience "The Dolphin of Forsk Bay" Released Softly

For people who like dolphins, Forsk Bay is undoubtedly the best place. Tasmania's Forsk Bay has a high “value”, walks along the coast, feels the sea breeze, and sits on a rock overlooking the playful dolphins that run parallel to the water. What a pleasant feeling! The League of Mergings launched a 360-degree VR trial version of Dolphin in Forsk Bay. If you wear VR glasses, you can leave the house without leaving your home. You can watch the cute dolphins at 360 degrees, making you feel like being in the underwater world and being intimate with dolphins. Dance together.

League cloud moves soft AR holographic offline experience shop Shenzhen, let entertainment breakthrough imagination

ChinaNetCloud is a leading VR operating platform in China, with integrated VR brand operators integrating experience operation, peripheral hardware development sales, content and IP incubation.

On November 11th, 2016, Mouyun Holographic 6D Experience Center settled on the first floor of KK ONE, Shenzhen Times Square, Futian Riverside Avenue, Shenzhen, as Shenzhen's first high-grade, high-tech, high-service large-scale open entertainment platform and VR experience center. The experience hall has developed different entertainment viewing modes.

At present, the area of ​​360m2 of the cumulus holographic 6D experience hall includes holographic concerts, holographic cinemas, and holographic theaters. There are also VR game experience zones under preparation. Compared with the VEC experience at small-scale experience stores, the experience is inconceivable. You can freely experience VR content without restrictions.

The Cloud of Clouds Experience Hall uses 6D holographic black technology to create international giant films, international star concerts, and top theater performances for the audience. It can bring new and extraordinary experience. The 6G holographic light field content of the League Cloud is soft, and it is a spherical video composed of hundreds of high-definition cameras. These experiences are like virtual reality, but they do not need props, and they can truly see and feel real people. Scene, immersive, while immersing them.

In the 6D holographic light field concert where the alliance cloud is moving softly, the audience has the feeling that they are invited directly by idols instead of watching them from afar. There have been many fantastic programs such as the Tribute to Bigbang hologram concert, Storytelling, Wake up MC holographic optoelectronic concert, and Magic Jurassic holographic film. At the same time, the most popular films such as "Elite 2: The Enemy", "Decisive Battle", "Zombie World War", "American Sniper", "Tomb Raider" and other popular films have performed in succession.

The Cloud Expo will also introduce crosstalk, sketches, children's plays, and song and dance performances to create a 3D visual experience for the audience. As a bridge to communicate reality, imagination, and vision, the Cloud Museum will be visible. The perfect combination of entertainment forms and modern technology will open up the possibility of visual art development.

More fantasy trips in the holographic 6D experience hall where the cloud is moving soft will surely lead a new visual feast. Today, the "eyeball economy" is unprecedentedly active. Holographic technology is undoubtedly the most powerful visual communication technology. In addition to the entertainment attributes, the cloud-moving MC holographic theater project of the League of Nations can also be used to derive a series of complete solutions in areas such as virtual shopping, online travel, medical research, professional education, and remote videoconferencing.

In terms of content development and experience, VR experience shops need to consider more places than the traditional entertainment industry. In this regard, the Chairman of League of Clouds and Soft Moves said that in the early stage of the move, the League of Nations will take the Pan-entertainment culture as the starting point and dig deeper into the most commercially valuable aspects of the VR industry chain, focusing on VR content distribution platforms and VR operations and services. A complete VR business layout emerged.

From this perspective, the VR experience surrounding the entertainment culture can be derived from different industries.

In the future, further development will be carried out. It will focus on the development of the IP image, develop complementary VR experience content, and complete an all-dimensional, three-dimensional brand IP layout. Let the original IP be upgraded to an enterprise-specific culture and form a complete VR experience format covering games, culture, hardware and software, and finally bring more brand premiums and added value to VR offline experience stores.

Taking the basic products as the starting point, deepening the vertical field, and expanding the power of IP to other areas, so that the value of an IP can be maximized, and revenue and reputation can grow together. Such a brand will have a broader space in the future.

Fitness, basketball, custom furniture, Unreal build VR viewing experience is too high

Since 2015, the concept of VR has been frequently seen in people's eyes. At the same time, the VR viewing rate in the real estate sector has continued to rise. Canadian real estate developer, Drizzy Mano, recently made a real-time rendering of Canada's hip hop star Drake's super-luxury mansion. This completely immersive experience can bring users and fans to some extraordinary scenes.

VR Studio used Realtime rendering with Unreal Engine 4 to show off the most attractive designs and features of the entire mansion: over 20,000 feet of luxury castle with standard basketball hall and luxury swimming pool, up to 34 The meter's garage houses a variety of luxury cars, as well as a giant kitchen...

Best of all, the entire experience is the Drake's first YOLO (you only live once). The genre is a natural match with this experience, especially after entering the Drake estate, the scene convergence and transformation of the perspective, rhythm, and garden Cosmos who sways in the wind, person who is entering luxury car. Just think this is a VR MV tailored for Unreal.

The production team OPIATS said that this project is a demo for the Unreal Engine 4, but this time it is not a game publisher to pay, but the real estate developer sponsorship. The production team said that using the Unreal Engine 4100% real-time rendering effect is different from other building's visual architectural effects.

Next, this experience will be publicly released on Steam, Oculus Home and Viveport. Whether it is a fan of Drake or not, you can try the experience of entering a star luxury home.

Given that the owner of the luxury home is a "maverick", and the facilities inside are mostly recreational facilities that can use manual hands, OPIATS plans to add hands-on interactive game features to the experience of this luxury home so that users can follow Drake's experience. Enjoy all the equipment in his home. These interactive features include driving drones, playing basketball, recording songs in underground recording studios, fitness gyms, playing darts in the game room, swimming in the pool, walking around on skateboards, trying out luxury cars, even helping the owner choose furniture and decorating rooms. ......

These ideas all come from feedback that the production team received from Drake fans. It seems that Drake fans really don't take their idols as outsiders. These interactions are currently not difficult to achieve in VR games.


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